March 2008 - Posts

The Top Ten Brainstorming & Mind Mapping Tips!
Published 27 March 8 7:35 PM | Christine | with no comments

Here at SmartDraw, we’re always thinking up ways to help people work smarter…that’s just the way we roll. This handy list, created by SmartDraw.com’s mind mapping specialists, will help you get your project off to a great start.

  1. Quantity not Quality. When brainstorming on your own or with a team of people, the goal is to express as many ideas as possible very quickly. Do not self-censor or hesitate before offering an idea. A free exchange is what can help bring your most brilliant ideas to the surface. Power to the people!
  2. Pen to Paper. Assign a person to write down all of the ideas on a sheet of paper that can be seen by all of the participants. This list will serve as the master and will be culled to include the most relevant suggestions. (Try not to be this person unless you’re shy, then no one will care if you don’t come up with any ideas because you’re busy writing stuff down.)
  3. No Critics. All ideas should be welcome and no one (leader or participant) should issue any type of verbal criticism toward an idea presented, no matter how off base it may seem at the time. This will help keep the environment supportive and help to encourage everyone to take part in the process.
  4. Time's Up. For fertile idea generation, set a time limit. Having a ticking clock or a timer helps get the creative juices flowing. Most experts suggest 30 or 40 minutes.
  5. Go the Extra Mile. Even after you think you've exhausted all of the possibilities, reexamine the ideas presented and push yourself to add a few more to the list.
  6. Change of Scenery. Sometimes the best brainstorming and idea generation can happen in new surroundings. So, leave the all-too-familiar conference room behind and meet somewhere new, maybe a colleague's home, a park or a quiet cafe.
  7. Small Groups. Brainstorming works best in groups of up to 15 people. If a group gets too large, some attendees may not feel as comfortable participating.
  8. Brainstorm Alone? Sure, it's possible. Create a mind map starting with your central theme and branch off that, setting new ideas in different circles that connect to the central theme. Maybe one of your new ideas inspires you, so make it a theme and connect new thoughts to it. This form of mind mapping is commonly used by writers trying to spark their imagination. The main rules are the same: no self-censorship, set a time limit, and keep writing - the pen must be touching the page the entire time.
  9. Project Maps. Mind maps are great to use in project management. One such use would be to brainstorm a list of all the questions you have regarding the scope of your project to make sure you are prepared with the answers.  
     
  10. Have Fun! Brainstorming can be fun, and is a great way to boost morale among employees and help them to feel part of the decision making process. Yay!

Thanks for reading, and happy brainstorming!
The Art of Storyboarding
Published 25 March 8 7:5 AM | joshua | with no comments

The Art of Storyboarding

If you were born in the last 40 years you have done at least one of the following:

  • Watched a movie
  • Played a video game
  • Read a book

Each started out as an idea on a piece of paper, evolved into a storyboard, and was then fleshed out by very creative people. Their goal is to grab your attention and keep you tuned in as the story unfolds. To meet this goal each piece of the story is visually laid out and teams of people analyze the layouts. In the end they are trying to answer questions like, "does this flow?" and "can people follow the story." Only once the story makes sense on a conference room white board do the actors start acting or the animators start animating.

Software as a Story

Software is no different, it needs to grab your attention and keep you progressing though the story of the application. You are probably saying, "but those are all entertainment, not productivity." True, but that does not change the fact that effective applications and web pages have a beginning and a resolution (marketing folk refer to them as calls to action), just like a story does. In fact, after I brain storm I will make a flowchart like this

 

 SmartDraw Flowchart

 

Keep it simple at first, just a few boxes and short descriptive text. The purpose of this initial flowchart is to establish guide posts for decision making without getting wrapped up in design details. Share your flowchart between you and a couple of team members and ask the question "does this still feel right?"

 Give Your Story Some Faces

If things still feel right the next step is to add some faces. I like to call my static prototypes faces because headshots sounds like we are in the middle of an epic Halo session. The trick here is to replace each of the boxes with a snap shot of what is going on at that stage.

 

 

 

The lines connecting each prototype help a feeling of flow, and helps both designers and developers better imagine how things might work. Even more important is when you present a design in a storyboard, management tends to ask fewer questions.

People Like Stories

When I first used a storyboard during a design project I easily spent 50% less time iterating on the prototype, and still end up with a great design. The real payoff of a storyboard comes later, after the designing is done. The real payoff come at the point you have to explain your design to managers and developers. If you have gone through the storyboarding process 2 things will happen:

  • You will have answers for their questions
  • They will "get it" much quicker, and with less explanation on your part

Managers and developers are people, and people like stories. A storyboard will act as a common language that people on both sides of the company can understand, with hours of explanation on your part. Managers will look at the storyboard and see that there is a start and an end, and the end means revenue. The developers will look at the storyboard and start thinking through the various ways to make it work in code.

As for you, the designer? You get to sleep at night.

My UX Process
Published 13 March 8 10:58 AM | joshua | with no comments

6 Steps of a UX Design

My fascination began when I watched a video of Alan Kay explaining the PARC user interface during a Stanford lecture. That was 4 years ago now, and for the last 2 years I have worked hard to improve the usability of SmartDraw. My work flow looks something like this:

  • Collect the facts and brainstorm
  • Make a static rapid prototype
  • Perform an initial test with a small number of people
  • Pick 2 designs that get best feedback and create interactive prototypes
  • Test 2 designs with current users and non-users
  • Review results and create spec for the developers

Your process may differ from mine, but regardless of the workflow there is one common breaking point; people. When it is just you, you don't have to worry about communicating or delegating. You just do want you know to do and get it done. The moment you introduce marketing, sales, support, and executives into the mix, the need for communication (and therefore process) becomes imperative.

When communication becomes imperative, I find that graphics get the message across better than text. A bullet list always seems to lose some of the connections found in "brainstorming", and a paragraph never paints the picture of a new UI or website the way a rapid prototype does.

Communicating Through Images

We have all heard the phrase "a picture is worth a thousand words," and we use prototypes and wireframes to make our ideas tangible. So why on earth do we resort to lengthy explanations and bullet points when we need to communicate with others? Each step in my design process includes some kind of graphic as part of the process and process is really just a form of communication right? Try rewriting your process in terms of a graphics, mine would look like this:

I encourage you to try replacing some of your bullet lists with graphics. You will be surprised at how much easier it is to communicate. The next time the head of sales wants to know when "feature A" will be completed, show him a static prototype and a project chart displaying the time frame. Or the next time you need to explain the spec changes to an engineer so they can write the code, try a mind map and state diagram. If you use graphics, you will spend less time explaining, get less frustrated, and get more done.

Collect the Facts and Brainstorm using Mind Maps

Every time I approach a UI problem, I start with a mind map and do a little brainstorming. In the center I write the problem I am tackling. For this example the problem is connecting objects with lines.

For every variation of the problem add a topic which connects back to the core problem. Here I add a new topic for connecting steps in a process and a manager to a subordinate.

The variations could come from user test results, tech support issues, feedback from sales agents, anything that represents a problem related to the central idea. When you can't think of any more variations, begin adding sub-topics off each of the problem variations. These sub-topics could be a solution, a bit of research, a customer suggestion, personal ideas; anything that provides a solution for the connected problem variation. I add sub-topics for a new connector tool, a hyperlink to a user test I did, and a comment made by the support manager. 

 

Once you have mapped the problems and solutions, look for commonalities. Are there solutions that appear more than others? Can a solution for one be a solution for another? That is what I look for, a couple of solutions that I can mock-up in a rapid prototype or wire frame. For this I would spec out using the keyboard to add shapes, and create a couple of prototypes for how it might look on the screen. If I had done this in a bullet list it would look like this:

  • Problem = Connect Shapes with lines
    • Problem Variation 1: Connect a manager to a subordinate
      • Several HR managers have asked if we have keyboard shortcuts for adding shapes.
    • Problem Variation 2: Connect steps in a process to one another
      • User Test
      • Could users use the arrow keys to connect shapes?

The bullet list works ok when you have a very small number of variations. In the real world you could have 10-15 variations, which would translate into a 4-5 page bullet list. Not exactly optimal, wouldn't you agree?

Why Do Adults Forget About Visualization?: An Interview with Dr. Brian Friedlander
Published 4 March 8 5:25 PM | Laurence | 1 comment(s)

I was recently able to chat with Dr. Brian Friedlander about his views on visualization, education, and SmartDraw. Dr. Friedlander is a school psychologist with expertise in the area of assistive technology. He has a passion for using all kinds of technology in his professional work and is very interested in the use of mind mapping, visual learning, project management and Web 2.0 technologies. Dr. Friedlander readily applies these technologies in the graduate courses that he teaches at the College of St. Elizabeth in Morristown, N.J. Dr. Friedlander consults to many school districts in N.J. and is available for workshops, training and presentations. His blog can be found at http://assistivetek.blogspot.com

1. How do you see your role as a psychologist and educator?

I have been in the field of school psychology for over 20 years and am now a full-time assistant professor at the College of St. Elizabeth, Morristown, NJ where I coordinate the Graduate Program in Special Education and teach graduate courses in assistive technology. From my vantage point, I am now able to work with my graduate students whom themselves are all practicing teachers and help them develop their technology skills so that they can have greater impact in their own instruction in the classroom. I hope that in my role as professor that I am able to model for them how technology can be utilized and integrated into the classroom. More importantly I try to model how different technologies and approaches can be used so that I can reach all of my students with varied learning styles.

2. Does visualization (graphic organizers, mind maps, etc.) have an impact on K-12 academic performance? If so, what kind?

One of the overriding theories that I teach to my students is that of Universal Design for Learning (UDL). UDL posits that it is important to keep the following principles in mind when designing and instructing: multiple mean of representation, multiple mean of expression, and multiple mean of engagement. From my perspective it is essential that teachers look to software applications that allow them to represent concepts and ideas in multiple ways. This is where programs like SmartDraw 2008 come into play. With SmartDraw 2008 robust set of templates and tools teachers can have at their disposal a rich toolkit to be able to create visual materials to help their students better understand various concepts and principles.

I have been a firm believer that students sitting into today’s classroom respond very favorably to graphics and learn best when teachers can provide the necessary visual scaffolding. It is clear from the research that when teachers use graphic organizers and concept maps that it has a significant impact on learning and achievement that takes place in the classroom. There are many ways that teachers in the classroom can use graphic organizers and mind maps to help students learn. Both graphic organizers and mind amps can be used for brainstorming, prewriting, advance organizers, presentation tool, note taking as well as for study guides. Mind maps and graphic organizers help students by seeing the relationships between ideas and as well as having them use both sides of their brain to process the information which in my mind helps with retention of information.

3. What similarities/differences do you see between the use of visualization in the K-12 set and the college-aged or adult business segment?

That is a rather interesting question. It is interesting from my perspective in that while many students are taught how to use graphic organizers or mind maps in K-12 they do not generally see the value when they enter college. There seems to be a real disconnect and it is not until some of the same students enter the business world that they may begin to see others effectively use mind mapping to solve a host of problems. I myself am and avid mind mapper and use the tool throughout the day to help me work more effectively. I use mind mapping tools for designing my graduate courses, for project management, creating to-do lists, and for developing proposals. Having the information visually on the screen allows me to see the whole picture in a way that is both manageable and fluid. I am easily able to move ideas around on the screen and can work with my ideas without feeling that it is set in stone. Mind mapping tools gives me the freedom to work with ideas in a way that other tools do not.

4. What area of visualization do you see having the biggest impact on the day-to-day life of someone in business?

Students sitting in today’s classrooms need to develop their visualization skills more than ever so that they can understand the volume of data that they will be expected to process and comprehend. Those students that can use visualization tools to communicate ideas and use them in new and innovative ways will be a distinct advantage. We have only just begun to see how digital maps, GIS, and other visualization technologies are impacting every aspect of our life. As we generate more and more data it will become essential to use visualization (graphing) tools to help us make sense out of the data so that we can make informed decisions.

5. We spoke about the disconnect between children and adults from both sides (kids don't understand the usefulness of what they're learning and adults don't use what they've learned as children). Why do you think that is?

I think that changing a behavior or going about doing something in a different way can be difficult for some. Similarly, many children who learn how to use these tools in k-12 may not be able to generalize how they can be used, once they leave these environments. Once they are out of the k-12 environment the tool becomes decontextualized and they don’t see any reason to use it. I for one feel that if more students saw adults in their environments using these tools in their day to day work, that they too would not only see their value but would begin to actually use the tools more themselves. It was a real eye opener for me, who has been using mind maps and graphic organizers to find out there is a whole world out there that is using these tools to solve a host of different business problems. It is very exciting to be part of these communities and to find out how others are using mind maps and other visualization tools to solve real world problems. I think that we really need to show students that the business world values these tools and that these are lifelong tools that can be used to solve a variety of problems.

 

A big thanks to Dr. Friedlander for his time and insights from The SmartDraw Blog